

If you haven't done so already, copy your new malebody_0.nif, malebody_1.nif, and i files to the Data\Meshes\Actors\Character\Character Assets folder. The correct one is already located under SAMBody. Optional: delete the NiStringExtraData node for i that's circled in green in the screenshot.Slot 52 is used for underwear accessory and genital while slot 32 is used for main body. In the Block Details box below, expand the Parititions section until you see Body Part.ĭouble click it and change SBP_52 to SBP_32. Use the screenshot below as a guide.Įxpand the SAMUnderwear node and click on BSDismemberSkinInstance. Open Nifskope and open your new malebody_0.nif.

File -> Export -> To NIF and save as malebody_1.nif.Slider -> Export Tri Morphs, save as i.Slider -> Import Tri Morphs, select i from boxer mod.Slider -> Import Tri Morphs, select i from SAM.Repeat steps 1 and 2 for malebody_1.nif and Underwear_1.nif. File -> Unload Project to clear the workspace.File -> Export -> To NIF and save as malebody_0.nif.Tick Keep other shapes and click Ok.ĭelete SAMUnderwear and SAMPlaceholder meshes using right click in top right box. File -> Load Outfit, select Underwear_0.nif from the boxer mod.Open Outfit Studio, then File -> Load Outfit, select malebody_0.nif from SAM. Bodyslide / Outfit Studio makes this process much easier than how I would have originally done it.
